Currently being worked on!
K-ON! An RPG, like the name says is an rpg. It combines the characters of K-ON! with some mechanics from the modern Persona games.
The game takes place in Sakuragaoka. After some "commotion" and getting the ability to summon her persona, she takes the task of finding her friends and getting out of school, since it's filled with demons now.
K-ON! Encore is the story of Yumi Doujima, a new student at Sakuragaoka with the dream of being a part of the light music club after seeing the last show of Houkago Tea Time 10 years ago.
(Yeah, lots of K-ON!)
Future/concept projects!
(Jujutsu Kaisen: Reincarnation of the godess)
Trying not to be canon (since I plan to have this game have an ending to be also like an alternative ending for JJK) I wanted to make another RPG based off a series I like. I find interesting the idea to translate the abilities and concepts of JJK to an RPG.
Like with K-ON! An RPG, I want to add the concept of "Social links" (although named differently here) to the game.
The game will start development when I finish K-ON! An RPG.
Unnamed Saiki K. RPG
Yet another anime rpg project.
I like Saiki, so (again) I wanted to make a game based off it. With this project, I have for now just some ideas for the story.
Project I literally just thought of. I feel that it's going to be actually pretty easy to make (I hope)
A game about a normal 14 year old girl. One day, she starts to notice these weird people around the city. People that just stare at her and it seems that she only sees them.
That's the idea for now. I'll expand on it as I develop the game.
"Gold Rush"
Inspired by classic westerns. Gold rush (preliminary name) is gonna be a 2D rpg developed in GameMaker Studio 2.
The protagonist is a classic gunslinger (Who's name is a mistery for most of the game) that goes on a journey to go to some apparently untaken gold mines on some mountains very far. Throught the journey he makes allies all also in the pursuit for the gold.
My idea for the gameplay is not just a standard RPG.
The player has the usual HP meter and for a change, a bullets counter replacing the MP and as the last meter there is the adrenaline meter.
Every character has a differente weapon and that weapon of course affects their bullet meter. The protagonist for example has a bullet meter of 6 since his gun is always a revolver, other could have rifles or shotguns or pistols, and so and so.
The adrenaline meter fills up throught combat and lets you do actions dependant on where you are fighting.
Those are the basis for now, of course the game will get expanded on throught development